TY - CONF AU - Stach, Christoph A2 - Becker, Christian A2 - Krishnaswamy, Shonali A2 - Zaruba, Gergely A2 - Chakraborty, Dipanjan A2 - Luimula, Mika A2 - Indulska, Jadwiga A2 - Gaber, Mohamed Medhat A2 - Loke, Seng Wai A2 - Waluyo, Agustinus Borgy T1 - Gamework: A customizable framework for pervasive games T2 - Proceedings of the 7ᵗʰ International Conference on Pervasive Services PB - ACM AD - Berlin Y1 - 2010/july SP - 168 EP - 173 KW - mobile services; pervasive multi-player games; customizable framework N2 - Location-based applications and services gain in importance as the spread of mobile devices equipped with GPS sensors and internet capabilities increases. Moreover, there is a trend towards customizable applications in order to let the user determine e.g. the content and the look and feel. Nevertheless, there exist only a few applications combining these features. In this paper, we propose Gamework, a framework for customizable mobile location-based games as a specialization for customizable mobile context-aware applications and services. According to their programming skills players are able to adapt a game with Gamework. This can be done by changing the context, adding user-generated content, modifying the game-flow or implementing new games from scratch by reusing existing modules of the framework or adding new ones. Therefore our framework features a reuse-oriented development methodology as well as a feedback loop analyzing all accruing user-generated content. The results of this analysis are used to automatically optimize the game with respect to frequent user-feedback. Finally, we will transfer the results back to the more general area of mobile and context-aware applications and services. ER -