TY - CONF AU - Stach, Christoph A2 - Blashki, Katherine T1 - Gamework – A Customizable Framework for Pervasive Games T2 - Proceedings of the 2010 IADIS International Conference Game and Entertainment Technologies PB - IADIS AD - Freiburg Y1 - 2010/july SP - 45 EP - 52 UR - http://www.iadisportal.org/digital-library/gamework-%C2%96-a-customizable-framework-for-pervasive-games KW - pervasive; mobile; customizable; games; framework; smartphones N2 - The number of pervasive games is growing in which players have to interact with their environment in order to control their avatar. While in the past they required immense hardware equipment, nowadays, smartphones have all required functionality built-in already. In addition, there is an upcoming trend towards software, supported with new content and knowledge by an active community. By combining these two trends, a new genre of computer games arises, targeting not only established gamers but also new audiences. We build four customization classes differing in required player's programming knowledge, support by the games and scale of adaption potential. With Gamework we present a framework for pervasive games on modern smartphones simplifying user-driven game customization for the identified customization methods in this paper. We also present two games implemented with this framework. Concluding, we show the potential of these games as well as the potential of our framework. We also report on early experiences in exploiting the customization approach of our framework. ER -